Ryan Kellas

Bobbi Bones

HomeScreen Arts AnimationRyan Kellas

Autodesk Maya / Blender / Houdini

Bachelor of Screen Arts

I worked as an Animator / Rigger on the project Bobbi Bones. This role forced me to become comfortable with the animation and rigging pipeline and learn new techniques to increase my efficiency with my art. From this I have learnt to create a consistent art style to apply among multiple different assets, in order to make a cohesive environment on my project.

Bobbi Bones is an isometric action made in Unity. As Bobbi (the wise-cracking skull), attach mismatched limbs, challenge the evil inmates in a body-warping prison, and follow Bobbi’s struggle with their identity. In the vertical slice, you face Duke Beezle Bufo, a man whose selfishness turned him into a giant lava-spewing toad! Do Bobbi’s motives make them more villainous than Bufo, or do their heroic actions reveal their true self?

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Exhibition location
Block 1 Level D