Jonathan Pilaar

Bobbi Bones

HomeScreen Arts Game DevelopmentJonathan Pilaar

Collection of the games I have been apart of making over the last few years.
A journey of grief reflected through the environment.
A game and level designer fascinated by the intriguing existence of cats.
Bobbi Bones is an Isometric, puzzle solving, and boss battling experience.

Bachelor of Screen Arts

As a game designer for Bobbi Bones, I was in charge of the level design for our boss battle against Bufo. I aimed to depict Bufo's loss of control through dynamic environmental interactions. Collaborating with the designer’s was pivotal in resolving challenges and creating enjoyable mechanics within our scope. This experience significantly enhanced my skills as a level designer and deepened my comprehension of aligning level objectives with gameplay mechanics.

Bobbi Bones is an isometric action made in Unity. As Bobbi (the wise-cracking skull), attach mismatched limbs, challenge the evil inmates in a body-warping prison, and follow Bobbi’s struggle with their identity. In the vertical slice, you face Duke Beezle Bufo, a man whose selfishness turned him into a giant lava-spewing toad! Do Bobbi’s motives make them more villainous than Bufo, or do their heroic actions reveal their true self?
Exhibition location
Block 1 Level D